The HUMORIST a.k.a. Edwin Lord |
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Points | Value | | Char | Notes |
0 | 10 | | STR | Roll: 11-, Lift: 100kg, HA: 2d6 |
10 | 15 | DEX | Roll: 12- |
5 | 15 | CON | Roll: 12- |
15 | 25 | INT | Roll: 14-, PER Roll 14- |
20 | 30 | EGO | Roll: 15- |
15 | 25 | PRE | Roll: 14-, PRE Attack: 5d6 |
0 | 3 | OCV | |
5 | 4 | DCV | |
9 | 6 | OMCV | |
0 | 3 | DMCV | |
30 | 5 | SPD | Phases: 3, 6, 8, 10, 12 |
2 | 4 | PD | Total: 4(21)/0(17)rPD |
3 | 5 | ED | Total: 5(22)/0(17)rED |
5 | 9 | REC | |
5 | 45 | END | |
10 | 20 | BODY | |
20 | 40 | STUN | |
Total Characteristics Cost: 154 |
|
Points | Complication |
20 | Vulnerable to Electrical and Magnetic Attacks (Common, x2 BODY) |
20 | Susceptible to Magnetic Powers (Uncommon, 1d6 KA per Turn) |
10 | Long-winded Speaker (Moderate, Common) |
10 | Hedonist (Strong, Uncommon) |
10 | Famous (Frequently, Minor) |
5 | Heavy Sleeper (Infrequent, Barely Impairing) |
| |
| Movement |
0 | (45m) Teleportation |
0 | (40m) Flight |
0 | 12m Running |
0 | 4m Swimming |
0 | 4m Leaping |
|
Points | | Power/Talent/Perk/Skill | END |
50 | | Cybermutant Powers: Multipower, 75-point reserve; All Powers Do Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | |
f-5 | Read Mind: Telepathy 12d6; All Classes of Minds; Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | 7 |
f-4 | Bend Mind: Mind Control 2d6; Multiple Classes (Human, Alien, and Machine), Cumulative (180 points; +1½), Invisible Power Effects (+½), Reduced Endurance (0 END; +½), Telepathic (+¼); Concentration (0 DCV; -½), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | |
f-5 | Blow Mind: Mental Blast 4d6; Multiple Classes (Human, Alien, and Machine), Autofire (3 shots, +½); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | 21 |
f-3 | Glamorous Bearing: Aid PRE 12d6; Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Only to Aid Self (-1) | 7 |
f-2 | Umbrous Bearing: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, No Fringe, Costs END Only To Activate (+¼); Does Not Work Against Mental Defense (-¼), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Side Effect (self Drain 4d6 PRE; -1) | 7 |
f-4 | Project Force: Telekinesis (42 STR), Fine Manipulation 23-, ACV (uses OMCV against DCV; +0); Does Not Work Against Mental Defense (-¼), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | 7 |
f-4 | Invigorating Medicine: Aid REC 8d6; Reduced Endurance (0 END; +½); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Side Effect (recipient suffers Drain 2d6 INT; -¼) | |
f-3 | Purifying Medicine: Dispel Poisons, Intoxicants, and Diseases 11d6; Cumulative (121 points; +¾), Variable Effect (any one afflicting power at a time; +½); Concentration (0 DCV; -½), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), No Range (-½) | 7 |
f-4 | Restoring Medicine: Heal BODY 7d6; Can Heal Limbs; Concentration (0 DCV; -½), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼) | 7 |
f-3 | Preservation System: Severe Transform 5d6 (living things sealed in stasis, heals back if cut free with surgical tools or dealt at least 15 Killing Damage in one strike); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Limited Target (-¼), No Range (-½) | 7 |
f-4 | Relocation System: Teleportation 45m; Increasd Mass x2, Position Shift, Safe Aquatic Teleport, Safe Blind Teleport (+¼); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), No Noncombat Movement (-¼) | 7 |
f-3 | Make Way: Blast 6d6, Area of Effect (Damage Shield; +¼), Constant (+½), Costs END Only To Activate (+¼), Double Knockback (+½); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), No Range (-½), Noisy (-¼) | 7 |
| | |
5 | Rejuvenation Protocols: Life Support (Does Not Age) | |
11 | Failsafe Mode: Regeneration (1 BODY per 5 Minutes), Resurrection (delayed by intense magnetic fields; prevented by exposure to deep space/hard vacuum); Resurrection Only (-2) | |
14 | Kinetic Flight: Flight 40m, Costs END Only To Activate (+¼); Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Increased Endurance Cost (x5, -1), Side Effect (Drain DEX 3d6; -1) | 20 |
14 | Kinetic Field: Resistant Defense (17 PD/17 ED); Costs END to Activate (-¼), Does Not Work In Intense Magnetic Fields (-¼), Extra Time (Delayed Phase; -¼), Increased Endurance Cost (x5, -1), Side Effect (Drain DCV 3d6; -1) | 25 |
18 | Extrasensory Perception: Detect Minds (Mental Sense Group), Discriminatory, Increased Arc of Perception (360°), Range, Sense, Targeting Sense; Does Not Work In Crowds (-¼), Limited Range (45m; -¼) | |
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5 | Eidetic Memory | |
3 | Absolute Time Sense | |
3 | Lightning Calculator | |
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6 | Contact Dr. Renee Calderone (hospital administrator) 11-, Access To Institutions, Good Relationship, Useful Skills, Significant Contacts | |
3 | Contact Ambassador K. Hawkins (alien diplomat) 11-, Access To Institutions, Significant Contacts, Useful Skills; Unfriendly | |
2 | Well Off | |
1 | Medical License | |
1 | Positive Reputation: Movie Star 8-, Worldwide | |
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12 | 1 Overall Skill Level | |
3 | Acting 14- | |
3 | Analyze: Anatomy 14- | |
3 | Charm 14- | |
3 | Computer Programming 14- | |
3 | Concealment 14- | |
3 | Electronics 14- | |
3 | Forensice Medicine 14- | |
3 | Oratory 14- | |
3 | Paramedics 14- | |
3 | Persuasion 14- | |
3 | Power: Medical Kit 14- | |
3 | PS: Comedian 14- | |
3 | PS: Physician 14- | |
3 | PS: Screen Actor 14- | |
3 | SS: Coat'l Medicine 14- | |
3 | Shadowing 14- | |
3 | Stealth 12- | |
3 | Systems Operation 14- | |
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Total Powers/Skills/Talents Cost: 246 |
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