Ability | Score | Mod | Save | Attack | Range | To Hit | Effect | ||||
STRENGTH | 10 | +0 | +0 | Initiative: +3 | Shortsword | melee | +6 | 1d6+3 slashing damage | |||
DEXTERITY | 16 | +3 | +3 | Speed: 30' | Dagger | 20'/60' | +6 | 1d4+3 piercing damage | |||
CONSTITUTION | 13 | +1 | +1 | Armor Class: 13 | Longbow | 150'/600' | +6 | 1d8+3 piercing damage | |||
INTELLIGENCE | 18 | +4 | +7 | Hit Points: 37 | Shocking Grasp | melee | +7 | 2d8 lightning damage & no reactions | |||
WISDOM | 15 | +2 | +5 | Perception: 15 | Chill Touch | 120' | +7 | 2d8 necrotic damage & spooky extras | |||
CHARISMA | 12 | +1 | +1 | Hit Dice: 7d6 | Firebolt | 120' | +7 | 2d10 fire damage |
CRITTERS | ||
Mr. Skeltal | Ed | |
Armor Class | 13 | 8 |
Hit Points | 2d8+11 | 3d8+16 |
Speed | 30 | 20 |
Range | 80/320 | N/A |
Ranged to hit | +5 | N/A |
Ranged damage | 1d6+5 piercing | N/A |
Melee to hit | +5 | +5 |
Melee Damage | 1d6+5 slashing | 1d6+4 bludgeoning |
Specials | immune to poison, poisoned & exhausted vulnerable to bludgeoning | immune to poison & poisoned Zombie Fortitude when @0hp (Con [+3] save vs. DC damage+5 to regain 1hp) |