FIVESQUARED ADVENTURING
 • Gameplay Guide These documents are a roleplaying game presently in development. Each is meant to be a scroll with a wealth of content. The completed quartet should constitute a coherent framework for fantasy tabletop roleplaying. This setting, the primary focus of the Narrative Guide, is also a platform for all sorts of storytelling in a world both magical and original. I welcome all readers, though I offer no channel of feedback superior to a talk with the wind.

 Fivesquared Adventuring is built on the backbone of a popular roleplaying game tradition. It refines the modern action economy while striving for a ruleset featuring greater clarity and flexibility. It also draws upon a unique setting, Theatron, as the basis for the 25 adventuring races, 420 standard spells, and 67 established subclasses of the project. As progress continues on this work, I am delighted by any readers curious about this push to realize my vision of the ideal fantasy roleplaying game.
 • Narrative Guide
 • Encounter Guide
 • Magic-Use Guide


Feedback

The Gameplay Guide is far from complete, yet well underway. If you have any thoughts to share on what is already available, this link should lead to a place where those thoughts can be shared with people actively involved in development efforts.

OVERVIEW

The Gameplay Guide is far from complete, yet well underway. Insofar as a game is taking shape here, that document is the core of it. The Narrative Guide is not so far from complete. It provides a wealth of particulars about the cultures, faiths, and history of the setting for thiis game. The Encounter Guide is little more than an outline of intentions. Yet those intentions should shape it into a rich bestiary supplemented by particulars about other hazards and challenges. The Magic-Use guide is underway, yet the substance of it offers little beyond a preliminary collectioin of spells.