Sentinel Squad
    Lurks deep inside tunnel.
  • Advantageous Stealth +2 for surprise chance.
  • Stench weakens (poisoned status) DC 12 Con.
  • Classic claw/claw/bite at +2 and 1d4+2 for all.
  • AC: 11  Saves +2/0/+2/-2/0/-2
The cellar was infiltrated by way of a concealed tunnel, though tracks or well-lit study should make it easy to find. A basic pit trap hits the leader along a single file stretch (DC 14 Dexterity, 1d10 falling dmage,) and requires a little climbing to bypass. Then the passage widens just before this encounter.

Left Trog   


Right Trog   





First Blood     Into the Webs     Drip Drip Drip

A Moan From Afar    Sentinel Squad    Checkmate